DashNix/recidia/shaders/default.vert

11 lines
218 B
GLSL

#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 fragColor;
void main() {
gl_Position = vec4(inPosition, 1.0);
fragColor = inColor;
}