fix: Make sure listener is active before UI

This commit is contained in:
Fabio Lenherr / DashieTM 2023-11-21 15:54:26 +01:00
parent 4e9d98fddb
commit e48a5d1854

View file

@ -88,8 +88,8 @@ pub const HANDLE_VOLUME_CLICK: fn(Arc<Listeners>, FlowBox) =
listeners.stop_network_listener();
listeners.stop_bluetooth_listener();
let audioOutput = Arc::new(SinkBox::new());
populate_sinks(audioOutput.clone());
start_audio_listener(listeners.clone(), Some(audioOutput.clone()), None);
populate_sinks(audioOutput.clone());
let audioFrame = wrapInFrame(SettingBox::new(&*audioOutput));
resetMain.remove_all();
resetMain.insert(&audioFrame, -1);
@ -101,8 +101,8 @@ pub const HANDLE_MICROPHONE_CLICK: fn(Arc<Listeners>, FlowBox) =
listeners.stop_network_listener();
listeners.stop_bluetooth_listener();
let audioInput = Arc::new(SourceBox::new());
populate_sources(audioInput.clone());
start_audio_listener(listeners.clone(), None, Some(audioInput.clone()));
populate_sources(audioInput.clone());
let sourceFrame = wrapInFrame(SettingBox::new(&*audioInput));
resetMain.remove_all();
resetMain.insert(&sourceFrame, -1);